The 7 Best Places to Colonize in EU4 – FandomSpot

Europa Universalis IV is, at its core, a game about early gunpowder empires and colonialism. The colonialism part of this equation is what we examine in this ranking.

More specifically, the most important regions for founding colonies are presented. These regions should be your priority in a Colonial game. Your choices will of course vary depending on your chosen nation and its geographic location.

Entries in this list are ordered assuming you are playing in Europe. It is only logical since all three terminal trading nodes are located there. The game is Eurocentric by nature – it’s even in its name!

The benefits of each region are presented in a way that allows you to decide where to colonize in one of your campaigns.

Note: We’re going to rely on the game’s trading-related slang, and this ranking assumes you have at least a little experience with the game’s trading mechanics.

7. Brazil

The colonial region of Brazil / EU4

Brazil appears first on the list, just as it will likely be your first colonial nation in a Portugal game.

Portugal is the most popular campaign for new players exploring the mechanics of colonization, and Brazil will be the first colonizing nation ever founded for many players.

Brazil is very close to the Iberian Peninsula and can be easily colonized by both Portugal and Castile. It is a large colonial region spanning 4 trade nodes and exclusively containing the Brazilian trade node. A rich trading hub with lots of cocoa and sugar.

Some gold and gems in the south are icing on the cake!

The main reason Brazil is on the list is because of the previously mentioned Brazil node.

To channel trade from the southern tip of South America to Europe, you must control Brazil. There is no other way.

Brazil also only flows into the Ivory Coast trade nodes. This means if you play as a colonial or native in South America, you can turn Brazil into a pseudo terminal node!

6. Mexico

Colonial Mexico / Europa Universalis IV

Mexico is a literal gold mine.

The homeland of the Aztecs abounds in gold, while the Mayan jungles of the south teem with cocoa. Well, a gold mine and a chocolate fountain you might say!

Mexico is populated by various small Mesoamerican nations that you must conquer before you can enjoy the vast riches of this country.

If you contact these nations, you will be technologically much more powerful than them. A small army can conquer all of Mexico in about a decade.

After your colonial nation expands into the homeland, make sure you maintain an army there to deal with rebellions. There will be many of them until the whole country is gutted and pacified!

Trade-wise, Mexico is not that important. It is not a bottleneck while the gold it produces is not converted into trade money. However, your treasure fleets will passively return income based on your colony’s gold income.

5. East America

Colonial area East America / EU4

The East Coast, as it is known today, occupies a spot on the list due to its unique importance to the northern European nations.

In terms of wealth, it’s not the richest place to set up colonies. Tobacco and fur are the main trade goods produced in this corner of the map.

The Colonial Region encompasses the entire commercial hub of the Chesapeake Bay and occupies a small portion of the Caribbean and Gulf of St. Lawrence hubs. The Chesapeake Bay node is why Eastern Europe is on the list.

There is only one way to route trade directly from the New World to the English Channel terminus: via Chesapeake.

If you’re playing as England, the Netherlands, or any other power that finds it profitable to rally in the English Channel, control of the Chesapeake Bay should be your top priority.

The area is populated by different tribes, which under normal circumstances you shouldn’t have any problems with.

However, in recent patches, Native American nations are a bit overpowered and can certainly pose a problem for your colonies.

Make sure you can always force peace when the natives declare war on your colonial nations! It is recommended to keep an army abroad until the colony can maintain one of its own.

4. Indonesia

The trade node of Malacca, according to the Indonesia Charter / Europa Universalis IV

Indonesia is the first entry outside the new world.

Outside of the new world, instead of colonial nations, you have trading company charters, which correspond to a trading hub. The Indonesian charter corresponds to the trade node of Malacca.

As pictured above, Malacca flows into two other nodes: Bengal and the Cape.

Additionally, all trade east of Malacca, including southern China and Japan, must flow through Malacca to reach Europe.

This makes Malacca a major bottleneck that you’re dying to control in order to corner the spice trade.

While Malacca is rich in spices and other exotic goods, the upstream hub of the Moluccas is richer. However, you will not enjoy any of this wealth without controlling Malacca!

The area has established various local powers, some capable of offering significant resistance to emerging colonizers. Make sure your marine is up to the task as you attempt to conquer the territory!

Colonizing the few available provinces is a good idea to gain a foothold. Don’t underestimate the Malayan fleets.

3. Caribbean

The Caribbean Colonial Region / EU4

The power of the Caribbean lies in its commercial potential.

As the smallest of the colonial regions, the Caribbean is far from the richest in terms of manufactured commodities.

It is also the closest region to most of Europe, allowing for early settlement. This means that there will also be a lot of competition for this country. Don’t be surprised if you discover the archipelago as England, only to find that it has already been colonized by the Portuguese!

The colonial Caribbean doesn’t even contain an entire trading hub within its borders. However, it contains most of the Caribbean trading hub and all of its trading hubs. This alone is enough to put it at the top of this list.

All trade south of the Mississippi, including the trade hubs of California and Mississippi, can be channeled to the Caribbean.

From there you can steer it to either Eastern Europe, Seville or Bordeaux.

In fact, 5 trading nodes have to pass through the Caribbean to land in Europe. If you control it, you can deny your competitors their income by directing trades on the node where you profit.

As a colonial or native country, the Caribbean has even more value – as you can deprive Europeans of most of their wealth in the colonies, particularly their southern ones.

2. South Africa

The trade node at the Cape of Good Hope, according to the South African Charter / Europa Universalis IV

The South African charter entry could easily be replaced with “Cape”. Cape as in the only trading province at the southernmost tip of Africa.

Yes, one province is arguably more important than the sum of many trade nodes!

This is because you only need this one province to get more than half of the trade power of the Cape of Good Hope province. Still, if your competitors start to colonize the rest of the charter, don’t worry.

The trade hub at the Cape flows into just one other hub, namely the Ivory Coast. Other European powers colonizing the Cape will also head there, so don’t worry.

You would still have most of the trade share with your single province; Enjoy the free trader!

Unless you have conquered all of India and the Middle East, all eastern trade must flow through the Cape.

Trade from India, Indonesia, southern China, the Far East and even East Africa is channeled here.

Especially in multiplayer games, you can easily wipe out European spice trade replenishment by locking this node.

Even as a European it is always possible to collect here and contest all these knots from the rest of Europe.

As an Asian or East African nation, complete control of Cape can transform Zanzibar (and Malacca to a lesser extent) into a powerful place to trade!

1. Guinea

The trading node of Ivory Coast, according to the Charter of Guinea / EU4

The Charter of Guinea undoubtedly deserves the top spot in this list.

All of the spice trade (unless you’ve conquered all of Asia) has to happen here.

But wait a minute, doesn’t that also apply to the Cape of Good Hope?

Well, the Ivory Coast trading hub also receives most of the trade from South America. If you, as a European, want your money from Brazil and La Plata to reach the old continent, you have to control Guinea.

Guinea flows into four other nodes, the English Channel, Seville, Bordeaux and the Caribbean. This means that all major colonial powers are involved in the node and can head for a different optimal position.

This is very different from the Cape, which only flows in one direction. Here you have no non-European monopolies on you.

Even a few provinces of a competitor can deprive you of heaps of ducats.

Even if you control the charter completely, foreign powers will still try to steer trade away from it with what little power they can get. You must always have some light ships here to protect the trade.

Guinea itself is not that bad in terms of trade goods. The guaranteed provinces are mostly Slaves and Ivory, with a chance to spawn Tropical Timber in non-colonized provinces as well.

Ivory is also one of the most profitable goods in the late game.

All in all, unless you just want to delve into North America, Guinea should be the first place you get a firm grip on. The 7 Best Places to Colonize in EU4 – FandomSpot

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