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The Biggest De Jure Empires in CK3, Ranked – FandomSpot

The playable map in Crusader Kings III is de jure divided into different units. De jure means “legally” in Latin.

There are three de jure levels in CK3: Duchies, Kingdoms and Empires.

Each county is part of a duchy, which is part of a kingdom, which in turn is part of an empire.

The de jure empires in both launch dates vary wild in terms of size. Most of them are not educated either; You must acquire 80% of the de jure land to create the title.

This ranking examines the largest empires in the game, using count counts as the main metric. The reason for this choice is that expanding your empire is trivial compared to other cases when you are an emperor. Counties are what the game cares about when trying to claim a title for yourself!

7. Scandinavia

De jure country of the Scandinavian Empire / Crusader Kings III

Scandinavia dominates the northernmost part of Europe.

Scandinavia, the homeland of the Norsemen and home to many Finns, comprises a total of 112 counties and 5 kingdoms.

It’s one of the least developed regions in the game populated exclusively by tribal rulers in 867. For this very reason, conquering all the required land and claiming the title for yourself is far easier than any other title on this list.

There are more special unique buildings than you would expect, spread across the three Nordic kingdoms west of the Baltic Sea. The terrain is homogeneous, with taiga and mountains in the north and plains in the south, with some forests and farmland in the Kingdom of Denmark.

Since Nordic is arguably the tastiest culture in the game, I recommend a playthrough that sees you uniting your homeland and wreaking havoc on Christian Europe from the frigid north!

6. Arabia

De jure country of the Arab Empire / CK3

The kingdom of Arabia is one of the few held by a ruler in the period 867.

It has a total of 117 counties, with 5 kingdoms under its jurisdiction.

Arabia’s land consists mostly of desert and arid areas, with the exception of the flood plains of the Nile in Egypt. Native cultures make excellent use of this harsh terrain, with special bonuses in deserts and desert mountains.

And with the Holy Land within its borders, the Arabian Empire has no shortage of unique special buildings. From the pyramids in Egypt to the citadel of Aleppo, there are all sorts of unique buildings you can use.

The inland provinces of Arabia are quite underdeveloped with multiple tribal rulers. The coastal areas, on the other hand, are developed and built on – especially in the starting date 867.

Starting the Empire 1066 yourself is certainly not the easiest task. The Seljuks dominate the area and they own a lot of land that you will need at some point.

In the year 867, it may seem easier to usurp the title of caliph, but you have to remember that he is the chief of the faith for most of his vassals. Finding support will not be easy unless you are playing with the Reduced Realm Stability game rule! Of course, you can always play as an Abbasid caliph.

5. Rajasthan

De jure land of the Rajastani Empire / Crusader Kings III

The Rajput empire has 118 counties – one more county than Arabia.

However, his lands encompass some of the most developed areas in the game. This applies to both start dates.

With 118 counties divided among 9 kingdoms, it is an empire that can deploy vassal kings much more easily than Arabia. You should usually avoid vassal kings as they are much more unruly.

Once you’ve built up a powerful domain, it’s always a good idea to delegate to vassal kings who can expand the realm themselves. Especially if you follow any of the pacifist beliefs native to India.

Rajastan does not have a large concentration of unique special buildings.

However, it has 5 of the 7 Hindu holy sites within its borders.

The creation of the imperial title of Rajastan is easy if you start as Pratihara Maharaja in 867.

In general, due to the nature of India’s native religions, it is not easy to conquer vast areas in a short period of time. It’s easier to do as a Muslim character, but stability of the empire will be an issue across the board.

All in all, a pretty diverse empire in terms of terrain, and the one with the greatest concentration of farmland on the entire playable map!

4. Persia

De jure land of the Persian Empire / CK3

The Persian Empire bears an ancient legacy in its name.

Its 142 districts are a big increase from the last entry. Comprising a total of 7 kingdoms, Persia’s de jure vassal situation is very good for an aspiring emperor looking to delegate power.

The smaller kingdoms lie on the borders of the empire. It can be a good idea to delegate power to a few powerful kings. You can expand your empire by conquering weaker neighbors while you focus on other things.

Persia also has some unique special buildings to offer. There are religious buildings for Eastern religions, Muslims and of course Zoroastrians.

As the birthplace of Zoroastrianism, Persia naturally contains all Zoroastrian holy sites.

In 1066, the Seljuk dynasty held the title of the Persian Empire and controlled most of its lands. Unless you’re playing as a Seljuk, establishing the empire isn’t an easy task.

A very satisfying campaign (and one of my favorite campaigns since CKII) is playing as a local Zoroastrian ruler. Rebuild the empire and drive out the Muslim invaders. The Bavandid dynasty in Tabarestan is even directly related to the ancient Sassanid emperors!

3. Holy Roman Empire

De jure land of the Holy Roman Empire / Crusader Kings III

The Holy Roman Empire could not be missing from this list.

It’s a unique case in that it technically has no de jure land in 867. It was replaced by the Reich of Germania, which has the same territory without Bohemia.

It exists in 1066 and is held by the Salian dynasty, which comprises a total of 172 counties with only 5 kingdoms. Additionally, the kingdom of Germania is by far the largest in the game, and no vassal of yours will ever realistically shape it.

The Kingdom of Bavaria is also so large that it will never be established without your consent. This means that the realm will mostly consist of strong dukes, as most duchies in the realm are larger than average.

The empire also has the special type of “electoral” succession. This makes taking control as a vassal a breeze, because simply being a good ruler will eventually get you elected to the office of Emperor.

It’s not uncommon to be elected when you’d rather not.

I want to chill as a vassal!

However, the HRE is definitely a unique case as you will rarely sculpt it in the traditional way. You do this either by a decision in 867 or by your choice in 1066.

2. Tibet

De jure land of the Tibetan Empire / CK3

The kingdom of Tibet is held by no one on both opening days.

867 the rulers of Gugé and Ü are brothers whose father was the last emperor of Tibet. He died 25 years before the start date and the empire has completely collapsed since then.

Tibet has a total of 182 districts divided into 9 kingdoms.

Decentralization is the name of the game in this cold and dry plateau. Eventually you will have to resort to vassal kings.

Empire building is certainly not an easy task either.

The sheer number of counties needed is a huge obstacle.

No initial ruler is dominant, while the Confederate Divisional Succession Act you’re stacked with for the early game will divide your empire over time. You can work around that, but then you endanger yourself in other ways.

The area is home to a variety of faiths, with Bon faith and Buddhism dominating the heartland of Tibet. The Empire’s cultural map is also largely homogeneous, with diversity increasing sharply in the northern desert parts.

Establishing the kingdom of Tibet as a member of the Pugyel dynasty will also earn you a unique achievement. Campaigning as one of the two Pugyel brothers in 867 is something I would recommend at least once!

1. Byzantine Empire

De jure country of the Byzantine Empire / Crusader Kings III

The Eastern Roman Empire tops our list here.

The Empire exists on both beginning dates, so you will surely be familiar with its gorgeous Imperial purple color.

Located at the crossroads of Europe, Asia, and Africa, the Byzantine Empire, with its 187 counties and 14 kingdoms, dominates the most central part of the map.

Fun fact: All of the empires listed in this article border each other, forming an unbreakable line dividing the entire map into two roughly equal parts. Pretty cool!

The Byzantine Empire features far fewer unique special buildings than one would hope. Outside of the capital of Byzantium, the Siderokausia mines in Thessaloniki are the only unique building.

Let’s hope that the various ancient Greek monuments will be added in a future update.

Greek culture dominates the core of the empire, with various other cultures in its border areas. Christianity and mainly Orthodoxy are almost the exclusive religion in the Byzantine countries.

And Greek culture has some of the most unique traditions in CK3, many of which are associated with the Byzantine Empire title.

In addition, the empire has primogeniture succession even in 867, making it extremely stable.

Capturing enough land and earning the title the traditional way isn’t something you’ll do in a typical campaign.

Ushering in the imperial title is always preferable, especially since you inherit the primogeniture right of inheritance.

And here’s something else worth noting:

The Byzantine Empire has access to a decision that restores the Roman Empire if you control certain Duchies. They share this decision with HRE and a united Italy.

Restoring Roman glory as rightful emperors is always a fun campaign!

https://www.fandomspot.com/ck3-largest-empires/ The Biggest De Jure Empires in CK3, Ranked – FandomSpot

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