World conquest is a goal that many players aspire to. It could be the main goal of a campaign.
For many of us who have participated in such campaigns in the past, the idea may sound like an arduous drudgery. I think it’s a matter of taste!
In any case, there are some EU-IV nations that are objectively the better choice to conquer the whole world.
These nations are simply strong from the early game, while some of them also have mission trees and national ideas that make conquering large tracts of land a breeze.
While most of these nations are in Europe, you might be pleasantly surprised by the top half of this list – and the geographic diversity of it!
The composite Crown of Aragon is in a very strong position early in the game.
The term “composite crown” alone can give a clue to the kingdom’s feudal and dynastic roots. It is certainly one of the most interesting kingdoms of the early Renaissance.
Aragon begins the game as the overlord of Naples, which is very quickly challenged by an event leading to the death of your ruler. This shouldn’t be a big problem; You have the option to keep the union.
They are in a very strong position to dominate the Mediterranean and contain Ottoman power from the start.
No-CBing Byzantium and fighting the Ottomans defensively with your allies can make your campaign much easier down the line.
After that, you abuse your overpowered mission tree, culminating in the founding of Spain.
From there, as Spain, you should already have access to the new world through Castilian and Portuguese colonies.
The Spanish mission tree can give you Personal Unions across Western Europe, while you can annex all of Burgundy through events. Leading the HRE isn’t even as hard as Spain, so you can abuse their mechanics for an even easier world conquest!
France is another super powerful state in Western Europe.
However, France does not have a particular aspect tailored to conquering the world. Much like Aragon, it’s simple very strong and can be controlled to make world domination easy.
Just pick the right groups of ideas for world conquest, and France can easily become a map-painting giant.
In fact, there is an achievement that requires you to conquer 100 provinces before 1500. People beat this challenge but finished with 4 times the number of provinces! This just goes to show how strong the nation can be in the hands of a skilled player.
How do you play against France here?
Their first step, like France, should be to get rid of the English from the mainland, as any good Frenchman would do.
After that, you must either dismantle the HRE or attempt to rule them as Emperor. No CBing Byzantium to make them vassals is also a good idea in such a campaign. Keeps the Ottomans at bay.
Access to the new world can be gained by stealing maps and subjugating Spain through your mission tree, allowing you to opt out of exploration ideas altogether.
If needed, unlock only the first idea required to recruit explorers. Refund later for another group.
The Ottoman threat must appear in this list.
Sporting national ideas that make them an early-game terror while still having easy access to core creation cost reduction make them a prime candidate for world conquest.
However, where do the Ottomans fail?
You have an outdated mission tree.
Sure, there are some nice claims in their historical lands, but that’s it. No strong permanent (or even temporary) modifiers and their inability to create other nations is quite a hindrance.
Despite this obstacle, the sheer might of the Ottoman state makes them a force to be reckoned with. With expansion options on all sides and an army that cannot be challenged in terms of quality until mid-16th century, the world is your oyster!
It is also a perfect nation for beginners.
Even if you feel unprepared for a full world conquest, trying to be an Ottoman will provide you with many educational moments.
The Majapahit Empire is on its last legs at the start of the game.
The once glorious sea state with its center of power on the island of Java has seen better days. So why is such a dying nation on this list?
Well, the game rewards you enormous if you manage to defy history and keep Majapahit alive despite the cataclysm you begin with.
The final reward for your efforts comes through the mission tree, and it’s a one-of-a-kind Casus-Belli.
And oh boy if it’s not a mighty one.
First, it allows you to declare a war of submission to every nation in Indonesia. After completing this conquest, it also allows such wars against all nations of the Chinese culture group. Finally, you can use it against any nation on the map, regardless of its size.
Well, you could say that having so many minions is not ideal. They will surely rebel.
You can stop this by becoming the shogun.
Yes, it’s as cheesy as it sounds.
Culture Convert into a Japanese culture, conquer Kyoto and become a shogun. Then your vassals will be daimyos and much more loyal.
Note: If you don’t have a powerful CPU, the late-game minion swarm can be very taxing on your computer.
The Timurid Empire in 1444 is only held together by the various Timurid princes’ respect for the Great Sultan Shah Rukh.
Upon Shah Rukh’s death, the vassals’ desire for freedom will skyrocket.
It doesn’t help that the Great Sultan starts the game at 66!
While the AI usually fails at dealing with their minions, you can easily deal with them. If Shah Rukh dies too soon, you can always start over. You have cores on all your vassals’ lands, so after 10 years you can immediately annex them if you have enough connections.
They also have many nuclei in western Persia.
Conquering the nation of Ajam should be your first goal. Make sure you conquer enough land in the west to deny it to the Ottomans!
Then move to India.
Conquering Delhi and the surrounding lands allows you to form the Mughals, which is the main reason the Timurids are so high on the list.
The Mughals are as overwhelmed as any nation can be.
Their mission tree gives them a whopping +10% administrative efficiency (via the Sultanate of the Deccan event, make sure you choose the vassal option).
Aside from the huge administrative efficiency bonus, the Mughals enjoy a unique government that automatically accepts any culture that it fully controls. Add in humanistic ideas and the religious tolerance bonus they already have and you can say goodbye to rebels.
Austria represents a different route to world conquest – one that requires an above-average computer!
Like the Majapahit campaign, Austria’s power is based on a so-called “vassal swarm”. In the late game, this swarm can put a heavy load on your computer.
How do you get this minion swarm?
Well, by passing all but the latest HRE reforms. Austria, which is already taking office as Emperor, is in an excellent position to do so very fast.
Rather than conquer, your early game revolves around gathering imperial authority and making nearby European states part of the HRE. They all become your vassals when you pass the penultimate reform.
After securing Europe, you can move towards the rest of the world.
You don’t even need an army. Your vassals will march to the ends of the earth and win the wars for you.
The sophisticated and powerful Austrian mission tree gives you all the tools you need to master the HRE.
Personal union casus bellis against your neighbors and an incentive to fight the Ottomans early is all you need.
Horde gameplay is based around vast land conquests.
And a world conquest is just that, but on a larger scale.
As such, it should come as no surprise to seasoned players that the Oirat Confederation takes first place on this list.
All Hordes can do what Oirat can. The Oirats are simply in the best position to do so, making them the nation of choice if you want the best chance of conquering the world.
Also not an endgame tag, Oirat has the ability to form what he feels is best for his purposes.
The two main options are to remain Mughals or a Horde and form the Great Yuan and eventually the Great Mongol State.
Both options have advantages and disadvantages.
Whatever you choose, your early game will play out largely the same: it can be boiled down to “explosive expansion in all directions.”
You may notice that you start the game on the border of Ming – by far the largest nation in the game with ten times your troops. You can declare war on the 11thth December 1444 (earliest date) and stomp them to the ground.
Demand full money and boomyou can now finance your campaigns in the West!
Take full advantage of Horde mechanics and raze the world to the ground.
https://www.fandomspot.com/eu4-best-world-conquest-nations/ Top 7 World Conquering Nations in EU4 – FandomSpot